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Black Crypt — Data Formats
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Black Crypt
Home
Status & Open Work
The Game
Overview
File Inventory
Disk Layout
Graphics Foundations
Display & Bitplanes
Blitter & Minterms
Palettes & Accent Ramps
File Formats
bcdfa — The Big Container
bcdfb–bcdfn — Monster Sprites
bcdfx/bcdfy/bcdfz — Tilesets
bcdfs — Map / Dungeon Data
bcdft — Data Carrier (LZ77)
bcdfv — Ending Sequence
bcdfr — Full-Screen Images
bcdfo — Portraits & UI
bcdfq — Intro & Music
bcdfu — RLE & Epilogue
bcdfp — Game Logic
Sound & Music
8SVX Samples
OctaMED Modules
DOS Version
Overview
clipper.clp Archive
Cross-Platform Comparison
Extracted Assets
Screens
Sprites
Monster Gallery
Item Gallery
Floor Item Gallery
Spell Effects Gallery
Portrait Gallery
Other Sprite Galleries
Dungeon Textures
Palettes
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Portrait Gallery
Portrait Gallery
Section titled “Portrait Gallery”
The complete set of
36
32×24 character portraits from
bcdfo
.
Filter portraits
36 frames
tile_0
#001 · 32×24
tile_1
#002 · 32×24
tile_2
#003 · 32×24
tile_3
#004 · 32×24
tile_4
#005 · 32×24
tile_5
#006 · 32×24
tile_6
#007 · 32×24
tile_7
#008 · 32×24
tile_8
#009 · 32×24
tile_9
#010 · 32×24
tile_10
#011 · 32×24
tile_11
#012 · 32×24
tile_12
#013 · 32×24
tile_13
#014 · 32×24
tile_14
#015 · 32×24
tile_15
#016 · 32×24
tile_16
#017 · 32×24
tile_17
#018 · 32×24
tile_18
#019 · 32×24
tile_19
#020 · 32×24
tile_20
#021 · 32×24
tile_21
#022 · 32×24
tile_22
#023 · 32×24
tile_23
#024 · 32×24
tile_24
#025 · 32×24
tile_25
#026 · 32×24
tile_26
#027 · 32×24
tile_27
#028 · 32×24
tile_28
#029 · 32×24
tile_29
#030 · 32×24
tile_30
#031 · 32×24
tile_31
#032 · 32×24
tile_32
#033 · 32×24
tile_33
#034 · 32×24
tile_34
#035 · 32×24
tile_35
#036 · 32×24