Sprites
Sprites
Section titled “Sprites”The extracted sprite atlases, served from /assets/blackcrypt/amiga/sprites/.
Each atlas is a single PNG plus a JSON manifest describing frame geometry and
palette. They’re rendered in greyscale unless the palette is confirmed.
For frame-by-frame browsing, use the dedicated show-and-tell galleries:
- All monsters
- All inventory items
- All floor items
- All spell effects
- All portraits
- Keys, projectiles, decorations and equipment art
Monsters (from bcdfb–bcdfn)
Section titled “Monsters (from bcdfb–bcdfn)”204 monster sprites across all 13 dungeon levels, byte-exact.
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Item icons (from bcdfa)
Section titled “Item icons (from bcdfa)”180 item icons — 24×24, 6bpp, no mask.
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Portraits (from bcdfo)
Section titled “Portraits (from bcdfo)”The 36 character portraits — 32×24.
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UI elements (from bcdfo + bcdfa)
Section titled “UI elements (from bcdfo + bcdfa)”The game’s UI chrome — buttons, frames, gems, compass, ghost stipple.
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Floor items (from bcdfa)
Section titled “Floor items (from bcdfa)”147 sprites = 49 items × 3 view depths, the dungeon-floor item art.
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Spell effects — BCSPEED (from bcdfa)
Section titled “Spell effects — BCSPEED (from bcdfa)”73 effect frames (16×16, mask + 6bpp), confirmed 100% against the DOS port.
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Keys, throwing items, wall decorations
Section titled “Keys, throwing items, wall decorations”![]()
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Paperdoll armour (from bcdfa)
Section titled “Paperdoll armour (from bcdfa)”![]()
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The in-game fonts:
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Fire animation & automap
Section titled “Fire animation & automap”![]()
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