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DOS Version — Overview

Black Crypt was ported to Windows by Rick Johnson starting October 21, 1995, using DirectX 3.0 (GameSDK). The Windows version uses DirectDraw for graphics and DirectSound for audio.

Note: despite the “DOS” label, crypt.exe is a PE32 Windows GUI application (not a DOS program). It requires DirectX 3.0+ and runs on Windows 95/98/NT 4.0.

File Size Description
crypt.exe 253,952 B Windows PE32 GUI executable (DirectX 3.0)
clipper.clp 1,151,267 B Resource archive (images, palettes, sounds)
maindung.gam 15,099 B Dungeon/map data (demo subset)
Config.dat 14 B Configuration file

The demo contains a subset of the full game’s data — only the first dungeon map (two playable levels). The data files live in data/blackcrypt/dosvga/.

  • The Amiga spreads resources across 26 bcdf* files; the Windows version consolidates most into clipper.clp.
  • The Amiga uses EHB (64 colours, 6 bitplanes); the Windows version uses VGA (256 colours, 8 bits/pixel).
  • The Amiga uses custom RLE compression; the Windows version stores raw indexed pixels.
  • The dungeon map format (maindung.gam) is structurally identical to the Amiga bcdfs, differing only in endianness.

See the cross-platform comparison for the full table, and clipper.clp for the archive format.